Golazo!
Bottle-cap football with a deck of cards. Drag back, let go, and your cap smashes the ball across a lit 3D stadium. Your club is a stack of player cards you open, trade and pick a lineup from.
A turn-based flick football game for web, iOS and Android.
Drag back from a blue cap, then let go
- Power cards
- 54
- Nations
- 12
- A match
- 3–5 min
- To lift the cup
- 7 wins
One gesture, back
Before consoles there were bottle caps and a pitch drawn in chalk
Chapas is the street game a lot of Spain grew up with. Flick your cap, hit the ball, score. One gesture, and endless arguments about whose turn it was.
Phones have football sims that need ten buttons, and casual games you forget after a day. We wanted the one-gesture game back, with a reason to return after the final whistle.
Flick. Hit. Score.
Argue.
Chapas × arenas × cards
Keep the street game's single gesture, add the noise of an arena game and the decisions of a card game.
Chapas
One gesture. Flick a cap, hit the ball, argue about it.
Arena games
Walls that bounce, boost pads, a goal that explodes.
Card games
Mana that grows each turn, power cards, combos that break the rules.
Mana starts at one and grows each turn up to five. Spend it before you flick: bend the ball, freeze a defender, blow up their wall.
Physics you can trust
- 01
One engine everywhere
The rules and the physics live in one deterministic package: fixed steps, circles, friction, elastic hits. The web game, the online server and the native apps all run the same simulation, so a replay is just the inputs.
- 02
A bot that plays like you
The rival doesn't cheat. Before each turn it flicks a few hundred candidate shots through the real physics, scores where the ball ends up and picks one. Skill from 0.35 to 0.95 adds aiming error as the cup goes on.
- 03
Balanced by simulation
Hundreds of bot-against-bot matches set the numbers: about 3.3 goals a game, around twelve turns, one in ten going to golden goal. A sharp bot beats a sloppy one three times in four, so aim matters.
- 04
Concept art to objects
Each cap design started as a concept sheet, then became a sculpted mesh with relief, emission and roughness maps. Three.js on the web and Metal on iPhone share the same artwork.
- 05
Feel first
A lit 3D stadium with bloom and pooled GPU particles, WebAudio sound and haptics on every kick, and a 60 Hz fixed update so the flick feels the same on every phone.
- 06
A club to come back to
Matches pay coins. Coins buy Bronze, Silver and Gold packs, the daily market buys and sells players, and the lineup you pick before kick-off is your own cards.

Cobalt
Scarlet
Emerald
Violet
Frostbite
Dune Runner
Neon Pulse
Pinball Ace
Dragon Hoard
Starfall
Magma Core
Midas
Prism
Null
8-Bit
Monolith
On the pitch
Recorded from the game: the starter pack, a match turn, the instant replay every goal gets, and the stadiums you play in.
GOLAZO ArenaSpring walls
Estadio ClásicoBoost pads, nothing else
Street CagePressure mines
Neon NexusTiles that drop away
Orbital StationMeteor strikes
CopacabanaSoft sand
Frozen FjordIce edges that break
Jungle TempleOpen sinkholes
RooftopOpen sidelines
VolcanoMines on magma
Retro ArcadePinball bumpers
Desert DunesSand and sinkholes
CitadelBreaches into the moat
Dragon's DenA sleeping guardian
The World Cup is seven matches against a bot that gets sharper each round.
Win two of three in the group, then one loss and you're out. Every win lets you draft a card or sign a player, and each host city plays in its own stadium.









