02Case study · Blacknosaur original · 2026Live

Golazo!

Bottle-cap football with a deck of cards. Drag back, let go, and your cap smashes the ball across a lit 3D stadium. Your club is a stack of player cards you open, trade and pick a lineup from.

A turn-based flick football game for web, iOS and Android.

Play GOLAZO
Playable demoYour kick-off
Goals 0 Flicks 0

Drag back from a blue cap, then let go

Power cards
54
Nations
12
A match
3–5 min
To lift the cup
7 wins
01Why

One gesture, back

Before consoles there were bottle caps and a pitch drawn in chalk

Chapas is the street game a lot of Spain grew up with. Flick your cap, hit the ball, score. One gesture, and endless arguments about whose turn it was.

Phones have football sims that need ten buttons, and casual games you forget after a day. We wanted the one-gesture game back, with a reason to return after the final whistle.

ChapasThe street game

Flick. Hit. Score.
Argue.

02The idea

Chapas × arenas × cards

Keep the street game's single gesture, add the noise of an arena game and the decisions of a card game.

Power cardsMana 1 → 5
  • Boost, costs 1 mana
  • Banana, costs 1 mana
  • Ghost, costs 2 mana
  • Teleport, costs 2 mana
  • Big cap, costs 2 mana
  • Stun, costs 2 mana
  • Rocket, costs 3 mana
  • Golden boot, costs 5 mana

Mana starts at one and grows each turn up to five. Spend it before you flick: bend the ball, freeze a defender, blow up their wall.

03How6 steps

Physics you can trust

  1. 01

    One engine everywhere

    The rules and the physics live in one deterministic package: fixed steps, circles, friction, elastic hits. The web game, the online server and the native apps all run the same simulation, so a replay is just the inputs.

  2. 02

    A bot that plays like you

    The rival doesn't cheat. Before each turn it flicks a few hundred candidate shots through the real physics, scores where the ball ends up and picks one. Skill from 0.35 to 0.95 adds aiming error as the cup goes on.

  3. 03

    Balanced by simulation

    Hundreds of bot-against-bot matches set the numbers: about 3.3 goals a game, around twelve turns, one in ten going to golden goal. A sharp bot beats a sloppy one three times in four, so aim matters.

  4. 04

    Concept art to objects

    Each cap design started as a concept sheet, then became a sculpted mesh with relief, emission and roughness maps. Three.js on the web and Metal on iPhone share the same artwork.

  5. 05

    Feel first

    A lit 3D stadium with bloom and pooled GPU particles, WebAudio sound and haptics on every kick, and a 60 Hz fixed update so the flick feels the same on every phone.

  6. 06

    A club to come back to

    Matches pay coins. Coins buy Bronze, Silver and Gold packs, the daily market buys and sells players, and the lineup you pick before kick-off is your own cards.

Concept sheet16 finishes
Concept sheet of cap designs: Cobalt, Scarlet, Emerald, Violet, Frostbite, Dune Runner, Neon Pulse and Pinball Ace, each with a home and an away version
Caps16 finishes
  • Cobalt capCobalt
  • Scarlet capScarlet
  • Emerald capEmerald
  • Violet capViolet
  • Frostbite capFrostbite
  • Dune Runner capDune Runner
  • Neon Pulse capNeon Pulse
  • Pinball Ace capPinball Ace
  • Dragon Hoard capDragon Hoard
  • Starfall capStarfall
  • Magma Core capMagma Core
  • Midas capMidas
  • Prism capPrism
  • Null capNull
  • 8-Bit cap8-Bit
  • Monolith capMonolith
04What

On the pitch

Recorded from the game: the starter pack, a match turn, the instant replay every goal gets, and the stadiums you play in.

Recorded from the gamePack · Match · Replay
Pack openingRip the foil, sign nine players
MatchPlay your cards, then drag back and flick
Replay
Instant replay Every goal comes back from new angles, in slow motion
Stadiums14 venues · one rule each
  • GOLAZO Arena, rendered in the gameGOLAZO ArenaSpring walls
  • Estadio Clásico, rendered in the gameEstadio ClásicoBoost pads, nothing else
  • Street Cage, rendered in the gameStreet CagePressure mines
  • Neon Nexus, rendered in the gameNeon NexusTiles that drop away
  • Orbital Station, rendered in the gameOrbital StationMeteor strikes
  • Copacabana, rendered in the gameCopacabanaSoft sand
  • Frozen Fjord, rendered in the gameFrozen FjordIce edges that break
  • Jungle Temple, rendered in the gameJungle TempleOpen sinkholes
  • Rooftop, rendered in the gameRooftopOpen sidelines
  • Volcano, rendered in the gameVolcanoMines on magma
  • Retro Arcade, rendered in the gameRetro ArcadePinball bumpers
  • Desert Dunes, rendered in the gameDesert DunesSand and sinkholes
  • Citadel, rendered in the gameCitadelBreaches into the moat
  • Dragon's Den, rendered in the gameDragon's DenA sleeping guardian

The World Cup is seven matches against a bot that gets sharper each round.

Win two of three in the group, then one loss and you're out. Every win lets you draft a card or sign a player, and each host city plays in its own stadium.

World Cup12 host cities
The GOLAZO world map
GOLAZO Arena, rendered in the game
Host city 6 of 12MadridGOLAZO Arena · Spring walls